
No Vacation for an Executioner (Demo)
A downloadable game for Windows
About
It's a story about a frustrated executioner in late 17th century. He felt sick at his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth about the "Gloomy Oil" of this crazy world.
It's a Retro PS2 style Survival Horror Action-RPG, you will use various skill to survive, beat your enemy and explore forward.
Inspired by the Book : The Hangman of Paris by Claude Cueni, and the Paintings of Zdzisław Beksiński. (But it's a story nothing about any Sanson family)
Unique art style
Special art style makes you immerse into the nightmare of executioner. Half sketch half real rendering a different kind of Baroque times.
Different battle system
This battle machanic encourages you to make critical STAB, back STAB, and keep PARRY to make the EXECUTION HIT, and use your GUN properly, not encourage to fight directly with normal melee attack.
Small Tips
The vibe and story-telling look quite souls-like, but actually the game mechanics is very different. It's a survival horror game and you don't need to collect souls to level up. What you need to do is to survive by any means necessary, and explore forward.
Updated | 1 day ago |
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Author | Jay O |
Genre | Adventure, Role Playing |
Tags | Creepy, Horror, No AI, Retro, Survival Horror |
Links | Steam |
Comments
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Lots of feedback for you in here, awesome work so far!
Thanks ~!
Thanks again for your detailed feedback. Because of your clip I finally got the problem of the parry timing. It will be fixed and updated immediately since it will cause players can't go through the game at the beginning. Other comments are also very useful, just some of that I think I have not enough techinic to handle. I will keep trying though.
Awesome, really glad it was helpful! This game is crazy impressive for a single dev and I'm excited to see how it develops.
nice but think need fix
Thanks ~!
This game has a lot of potential, it's like resident evil 4 meets bloodborne and any horror game that has a parrying mechanic absolutely wins a place on my wishlist. Though, there are a lot of oddities within the demo that really held it back. The indicator for example feels way off for things like parrying and critical hits. As well, I feel like this game would work best in more closed in spaces because of how close up the combat is. I feel like the level design for dead space is a good example of this, many of the arenas are closed in allowing for not only making the player feel claustrophobic, but also letting them get into the combat more
Thanks for playing !